Gustav Tina Stein (RETIRED)

Eisen veteran of the War of the Cross and Duelist

Description:

Traits

Brawn 4
Finesse 2
Resolve 3
Wits 2
Panache 2

Skills

Athletics 3 Reroll die
Convince 3
Empathy 2
Intimidate 2
Perform 1
Scholarship 1
Tempt 0
Weaponry 3 Reroll die
Aim 1
Brawl 1
Hide 0
Notice 3 Reroll die
Ride 3
Sailing 2
Theft 0
Warfare 1

Arcana

Virtue The War (Victorious) 1st Wound to a vilan will maker take a Dramatic Wound plus the Wounds dealt
Hubris Tower (Arrogant) Gain an HP when you contempt for those that could harm your friends

Background and Quirks

Duelist Once per session earn a HP when you resort to the edge of your blade to defend a noble ideal
Ungetumuager Earn a HP when you choose to hunt down an inhuman creature so it will never hurt anyone ever again.

Advantages

Bruiser You gain 1 Bonus Die when you make a Weaponry Risk using a claymore, zweihander, battle axe, halberd or similar weapon in both hands.
Large You cannot purchase the “Small” Advantage Gain 1 Bonus Die on any Risk that is easier due to your size—using Athletics to run at full speed even while carrying another Hero, or looming over someone in order to Intimidate them.
I Won’t Die Here Spend a Hero Point to ignore all negative effects from Dramatic Wounds for the round—the Villain does not gain Bonus Dice if you have 2 Dramatic Wounds, and you do not become Helpless at 4 Dramatic Wounds.
Indomitable Will After another character attempts to intimidate, seduce, or otherwise goad you, spend a Hero Point to automatically resist.
Staredown Spend a Hero Point to intimidate a character into backing down from a threat, letting you into somewhere he shouldn’t, or otherwise getting out of your way.
Duelist Eisenfaust

Dueling Abilities

General Manuevers
Slash A basic Maneuver used to attack, but one that even the most gifted street thug wishes she could master. When you perform Slash, deal a number of Wounds equal to your Ranks in Weaponry.
Parry The art of putting your weapon between yourself and harm. Perform Parry to prevent a number of Wounds equal to your Ranks in Weaponry. You can only activate
Parry on your Action, immediately following the Maneuver that caused your Wounds.
Feint Posturing and positioning in such a way that your opponent drops his guard or tries to block an attack that never comes. When you perform Feint, you deal one Wound—if your target is injured again this Round, he suffers one additional Wound.
Lunge A reckless and sometimes desperate Maneuver, but one capable of ending a conflict immediately. When you perform Lunge, spend all of your Raises. You deal a number of Wounds equal to your Ranks in Weaponry plus the Raises you spend. These Wounds
cannot be avoided or prevented.
Bash Forcing your opponent off balance—with your pommel or a closed fist—to render her next strike less effective. When you perform Bash, deal one Wound; the next time your target deals Wounds this Round she deals one less Wound for each Rank you have in Weaponry..
Riposte Failure to master Riposte has resulted in more students failing to graduate from their Academy than any other Maneuver. When you perform Riposte, you prevent a number of Wounds equal to your Ranks in Weaponry, and deal a number of Wounds equal to
your Ranks in Weaponry. You can only perform Riposte on your Action, and you must perform it on the Action immediately following the Maneuver that caused the Wounds
you are preventing. A Duelist may only perform this Maneuver once per Round
Duelist Styles
Eisenfaust Iron Reply When you wield a heavy weapon in one hand and a
panzerhand in the other, your Riposte Maneuver is replaced by the Iron Reply—preventing a number of Wounds equal to your Ranks in Resolve + your Ranks in Weaponry. You also deal a number of Wounds equal to your Ranks in Brawn + your Ranks in Weaponry. You can only perform Iron Reply once per Round.

Items

  • Broadsword
  • Panzerhand
  • Duelist pin
    *Stone Axe
Bio:
Nation Eisen
Religion Non-Practicing
Reputation Imperishable 2
Languages Old Thean, Eisen
Position Boatswain
Membership Die Kreizritter 3

Born in Posen. Went to the Gilengen Academy. Became a Swamp Dog before serving in the Posen military during War of the Cross.

When the war was finished rejoined the Swamp Dogs for a few years but the disillusionment from the war and his personal losses, forced him to retire and find his way elsewhere.

His family property was deviated in the war and most of the income from Tina’s mercenary goes back home to support them. Due to Gustav’s former position he is still in possession big official courier papers to guarantee the money safe arrival to his family.

Gustav Tina Stein (RETIRED)

Future Bound JaymesBolton